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A massive city of the Ancients,
Atlantis is home to a vast array of technological
wonders. Once
believed to be the center of
Ancient operations, the city now serves as the command base for the
human expedition from Earth.
Atlantis is the pinnacle of
Ancient engineering. The architecture comprises of six angular
pylons connected to a central island, which includes the command
tower. The entire base used to be powered by three Zero Point
Modules (ZPM), which have since expired. Instead, three
Naquadah generators, brought from Earth, now take their place.
Although the Daedalus, Earth's second warship, carries a ZPM,
it is only used on Atlantis to power the shield, cloak and weapons,
when needed.
Although
originally built as a city, Atlantis has an extraordinary
space-flight capability.
In fact, it was this capability
that allowed the Ancients to leave Earth in search of a new home
in the Pegasus galaxy, over ten
million years ago.
Unfortunately, the Ancients were
defeated by a new enemy known as the Wraith.
During a
long
and costly war, the Wraith
pushed back the Ancients, forcing them to make one last
stand on Atlantis. Knowing they would eventually be defeated,
the Ancients submerged the city
and returned
to Earth through the Stargate. It was not until the Earth
expedition, led by Dr. Elizabeth
Weir, managed to bring the city back online, that it finally saw
daylight again.

Since their arrival in the Pegasus
galaxy, the Earth team have added several failsafe precautions,
most notably
the self-destruct. This device
requires the key codes of two
senior officer's, and, when set off, overloads the naquadah
generators, effectively causing a 20 kiloton-equivalent explosion.
The main control center of the
Atlantis is located at the top of a large tower that sits in the
center of the city. This tower houses the control center, gate room,
briefing room and puddle jumper bay.
The control center is the nerve center
of the city, positioned opposite the gate room, with a clear view of
the Stargate. There are various control stations, each with its own
function, allowing the control staff to monitor every aspect of the
city. In the forward section, the monitoring personnel can control
the Stargate by use of the 'Dial Home Device' (DHD). This
panel also allows operation of the Stargate forcefield,
communications, and gate address database.
Situated opposite and below the
control room, lies the gate room, containing the Stargate. The gate
room is a large open space with plen ty
of room to maneuver a puddle jumper or act as a defence point for
military personnel and equipment. There is a large flight of stairs
in the center of the room, which lead up to the control center.
Also located at the top of the control
tower is the briefing room. Situated on the same level, and opposite
the control room, the briefing room serves as a conference area for
the discussion of mission-critical information. The room features a
large semi-circular table with a display monitor towards the front
of the room and the entire area can be closed off when required, by
operation of the sliding doors surrounding the briefing room.
The puddle jumper bay is the last
major room located at the top of the control tower, and is situated
above the gate room for easy access by jumper. This large hangar bay
is filled with puddle jumpers stacked
on several levels. When operating a jumper, the pilot may exit
through the floor, into the gate room,
or
through the roof, and to the outside of the city.
Further down the tower lies the city's
medical bay, the main facility for treating the sick and injured of
Atlantis. There are
multiple beds for patients as well as a medical lab area where
research, such as the gene therapy, is conducted.
Like most Ancient outposts,
Atlantis houses a chair room, a facility for controlling the
city's defensive systems such as the arsenal of drone weapons,
shields and the cloaking device. It is a circular room with a small
platform in the center, on which is the chair. Only personnel with
the Ancient gene can operate the chair.
Overlooking the pier, the mess hall is
the social gathering area for the Atlantis team, and where
all meals are prepared. The main room is open to the sea breeze with
a magnificent view of the pier, however, this can be closed off on
bad days.

Contained within the city is the
designated gym, or exercise area. This large room provides excellent
space to train in hand-to-hand combat or other forms of
cardiovascular activity. The room has an additional area for gym
equipment.
Each Atlantis team member has
his or her own living space within the city. The living quarters are
spacious, with some offering sea views over the pier. Most have a
sleeping area, a living area and a desk with a laptop computer.
The city of Atlantis still holds many
secrets left to explore. Over the years, the human expedition from
Earth has uncovered a plethora of alien technologies, some good,
some bad, but there are undoubtedly many more left to find, as more
and more of the city is uncovered.
Locations:
- Control Room
- Gate Room
- Briefing Room
- Puddle Jumper Bay
- Medical Bay
- Chair Room
- Mess Hall
- Gym
- Living Quarters |